-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Tracked one-shot systems
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24165
opened May 7, 2026 by
ItsDoot
Contributor
Loading…
free camera controller add local space Y controls
A-Camera
User-facing camera APIs and controllers.
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#24161
opened May 6, 2026 by
TinyZilla
Loading…
Add a curve sampling method to the AnimationClip API
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24152
opened May 6, 2026 by
Hilpogar
Contributor
Loading…
new UI clipping implementation
A-Picking
Pointing at and selecting objects of all sorts
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24148
opened May 6, 2026 by
ickshonpe
Contributor
Loading…
Scratch param
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Add Okhsla and Okhsva to Color spaces and color math
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_color
A-Color
#24137
opened May 5, 2026 by
beicause
Member
Loading…
1 task done
Fix: Use auxiliary entity (reg view camera) for gpu visibility range culling if defined
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
feat(bevy_image): Support tileset grids to be created through the ImageArrayLayout
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24132
opened May 5, 2026 by
Blue-Pilkinton-Ching
Loading…
Add more reflection tests for Load files from disk to use for things like images, models, and sounds
A-Reflection
Runtime information about types
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Handle
A-Assets
#24115
opened May 4, 2026 by
greeble-dev
Contributor
Loading…
Make the Tracy layer optional, even when compiled with Logging, crash handling, error reporting and performance analysis
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
feature = "tracing-tracy"
A-Diagnostics
#24109
opened May 3, 2026 by
nfagerlund
Contributor
Loading…
Entity ranges
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
#24102
opened May 3, 2026 by
Trashtalk217
Contributor
Loading…
Feathers scrollbar and list view.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fix transform gizmo drag using stale camera / transform state
A-Dev-Tools
Tools used to debug Bevy applications.
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24091
opened May 3, 2026 by
mufeng1991
Loading…
Add OpenType font variations
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24088
opened May 2, 2026 by
chronicl
Contributor
Loading…
SystemId scene templating
A-ECS
#24087
opened May 2, 2026 by
ItsDoot
Contributor
Loading…
Change bevy_pbr::morph shader functions to use descriptor index
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24085
opened May 2, 2026 by
komadori
Contributor
Loading…
Add headless spinbox
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Refactor number input foundation
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Track the dirty status of individual elements in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AtomicSparseBufferVec.
A-Rendering
#24078
opened May 2, 2026 by
pcwalton
Contributor
Loading…
Implement Feathers toasts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Precompute static shader math on the CPU for Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EffectStack
A-Rendering
#24070
opened May 2, 2026 by
Breakdown-Dog
Contributor
Loading…
Implement a spinbox widget
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24060
opened May 1, 2026 by
agluszak
Contributor
Loading…
Fix pipelined rendering shutdown deadlock
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24059
opened May 1, 2026 by
bryancostanich
Loading…
Resource storage
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Unsafe
Touches with unsafe code in some way
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24058
opened May 1, 2026 by
SpecificProtagonist
Contributor
Loading…
Previous Next
ProTip!
Updated in the last three days: updated:>2026-05-03.