Shapez 2 is now available on Steam, adding multi-layer factories, better performance, trains, fluids, and much more!
This repository is no longer actively maintained, we have moved over to shapez 2 development.
Please consider contributing to the Community Edition for ongoing development.
This is the source code for shapez, an open source base building game inspired by Factorio. Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
- Play on Steam
- Online Demo
- Official Discord <- Highly recommended to join!
- Make sure
ffmpegis on your path - Install Node.js 16 and Yarn
- Install Java (required for texture packer)
- Run
yarnin the root folder cdintogulpfolder- Run
yarnand thenyarn gulp- it should now open in your browser
Notice: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify src/js/core/config.js.
Mods can be found here. The documentation for creating mods can be found here, including a bunch of sample mods.
Please checkout the Translations readme. However, currently we are not reviewing new translations.
The game is based on a custom engine which itself is based on the YORG.io 3 game engine (Actually it shares almost the same core). The code within the engine is relatively clean with some code for the actual game on top being hacky.
This project is based on ES5 (If I would develop it again, I would definitely use TypeScript). Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, Array.prototype.forEach is only used within non-critical loops since its slower than a plain for loop.
You can find most assets here.
All assets will be automatically rebuilt into the atlas once changed (Thanks to dengr1065!)
