Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
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Updated
May 6, 2026 - Go
Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
Fab.io is a lightweight game backend framework written in Go (Golang).
Game backend platform built on Nova/OTP
Minimalistic backend service for Unreal Engine, made with Unreal Engine
Croupier is a universal GM (Game Master) backend system designed for game operations. It supports integration with multi-language game servers and provides a unified management interface along with powerful extensibility.
This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games.
Game Microservice In Action blog sample code
PaaS solution for deploying and managing serverless game backends
🚀 Modern TypeScript backend for web games with Fastify, tRPC & Prisma. Features magic link auth, type-safe APIs, and game-ready architecture.
Defold client SDK for Asobi game backend
The gamedo is a distributed backend game server framework(under planning and developing).
Defold arena demo for the Asobi game backend
Moved to https://github.com/rivet-gg/modules
Persistent world memory engine for games. Chronos lets NPCs remember events and evolve behavior over time.
The all-purpose .NET monoservice for the Beyond Immersion game servers.
Asynchronous Turn-Based Game Backend - WIP
Basic structure of a fight game in C
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